add_executable(rendercapture-qml WIN32 MACOSX_BUNDLE
    main.cpp
    rendercaptureprovider.h
)
qt_add_qml_module(rendercapture-qml
    URI rendercapture_qml
    VERSION ${PROJECT_VERSION}
    QML_FILES
        main.qml
        CaptureScene.qml
    NO_RESOURCE_TARGET_PATH
)

target_link_libraries(rendercapture-qml PRIVATE
    Qt${QT_VERSION_MAJOR}::3DCore
    Qt${QT_VERSION_MAJOR}::3DExtras
    Qt${QT_VERSION_MAJOR}::3DInput
    Qt${QT_VERSION_MAJOR}::3DLogic
    Qt${QT_VERSION_MAJOR}::3DQuick
    Qt${QT_VERSION_MAJOR}::3DQuickExtras
    Qt${QT_VERSION_MAJOR}::3DRender
    Qt${QT_VERSION_MAJOR}::Core
    Qt${QT_VERSION_MAJOR}::Gui
    Qt${QT_VERSION_MAJOR}::Qml
    Qt${QT_VERSION_MAJOR}::Quick
)

install(TARGETS rendercapture-qml
    BUNDLE DESTINATION .
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

# Consider using qt_generate_deploy_app_script() for app deployment if
# the project can use Qt 6.3. In that case rerun qmake2cmake with
# --min-qt-version=6.3.
